For my activity my goal was to create a non basic interactive experience to show my character Jasper. We needed to follow a prompt which was "driven by a thirst for knowledge and adventure, and this character seeks out new". Me and my partners represented this this by creating a story which revolves around jaspers thirst for knowledge and adventure. We made a map, mood board, theme song, and video to best show our character Jasper. He is a friendly innocent kid who doesn't fully understand the world around him. He treats everyone with compassion and respect. He loves music. He is very adventurous and very curious. His curiosity and desire for adventure is a double edged sword which can help him in many scenarios, but can also lead him into very bad situations.
Again in order to illustrate our character we made a story, We used a theme song, map, a video, a storyboard, and a tactile representation. In our story Jasper gets lost due to his curiosity, and needs to find his parents. The theme describes the emotions, and somber setting of most of the story, while ending with a happy finish for when he finds his parents. The video shows us what happens in the story, with subtitles which help tell both the story and jaspers character better. While the map shows the places he went better. It provides a proper setting along with the directions the character went to. The story board allowed us to create a well written story; it made a basis for the rest of our project. Our tactile representations were just things that Jasper would use, such as versatile boots, headphones, a draw string bag, and a portable radio. In order to illustrate our characters into station we just thought of ways which would best represent our character like the video, and things which would help support it so our character is represented well. Things such as our tactile and our theme song
The main thing our character used was othering. Most people in this day in age are stuck to social media and modern technology, and most people dont love to learn. Our character is fundamentally different. He loves using old time classics such as radios, and loves to take adventures, he is also super curious. We used selection in order to decide how a character would fit our prompt the best. In a way our setting was made to be de-centered. Our story happened in new york city, where its very populated easy to get lost, and the main transportation was by train, and walk. After creating our character and setting we just made up a story of him getting lost, which jasper needs to use adventure to find his parents. We made the cause for loosing them curiosity as well. So in summary we used selection to make a character, chose a setting and made a story which well represented our prompt. Overall I believe we did well, our project was different and conveyed everything it needed to. There were some parts of our project which had less effort put in, as each part was done by a different partner. So the effort in some parts could be increased, but also our project could have been based off the prompt better. We made our project based off a story which well represented our character, but after overhearing criticism from another group I realized its easier to see the story it self, rather then the true intention: Jaspers desire for knowledge and adventure.